To nobody’s surprise, Overwatch 2 will be heavily monetized with cosmetics and in-game rewards costing upwards of $40.
Activision Blizzard’s games are notorious for featuring some of the most overpriced loot boxes in gaming. The company recently faced a lot of flack for its ruthless monetization in Diablo Immortal. It now seems that the studio is once again trying to nickel-and-dime players with their upcoming sequel to Overwatch.
According to a recent Overwatch 2 survey, Blizzard might charge players as much as $45 for a single skin in the game.
The original game already received flack for incorporating aggressive monetization systems that charged players for random digital goodies. Despite ditching the awful loot boxes, the developers are once again trying to heavily monetize their upcoming titles with overpriced cosmetics.
A Twitter user has posted screenshots of the Overwatch 2 survey, and the price Blizzard is planning to charge for each individual character skin in the game is mind-boggling.
Twitter user Portergauge recently posted screenshots of a survey that their friend received from Overwatch 2. The survey asked players how much they are willing to spend on skins and cosmetics in the game.
The survey asks whether players are “very likely,” “somewhat likely,” “neither likely or unlikely,” “somewhat unlikely” or “very likely” to spend upwards of $40 over single cosmetics and skins.
Based on the survey, the potential asking prices for the cosmetics in the upcoming sequel are as follows:
- Mythic Skin: $44.99
- Legendary Skin Bundle (including weapon charm, player icon, victory pose, voice line, name card, and spray): $29.99
- Legendary Skin: $24.99
- Emote Highlight Intro Souvenir: $19.99
- Weapon Char: $9.99
- 3 Sprays Bundle: $4.99
According to Blizzard, the prices posted in the survey are to better understand players’ preferences for different cosmetics in their upcoming game and are not reflective of the final pricing.
The developers plan to share more information regarding the monetization and in-game pricing structure upon the release of the game.